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3D Character Model
(Noc Mannion)
My main roles on this project were 3D modelling, UV unwrapping, and retopologising Noc Mannion; a stout, rough-looking Irish father figure with a heart of gold. I also put on my directing hat, guiding the texture artist to create textures that truly brought the character to life.
Deliverables
To 3D model the character of Noc Mannion using a reference image. As well as direct the texture artist.
Softwares
Autodesk Maya
ZBrush
Adobe Substance Painter
My Roles
3D Modelling Artist
Retopology Artist
UV Artist
Texturing Director
Duration
3 Months
Team
Myself
Oisin Fitzpatrick
(Director & Character Designer)
Eloise Kershaw
(Texture Artist)
UVed Character

Noc Mannion 3D Character Model




Character Retopology


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